home *** CD-ROM | disk | FTP | other *** search
- FLASHCARD ARITHMETIC USERS' GUIDE
-
-
-
-
-
-
-
-
-
-
-
- FlashCard Arithmetic Ver 3.5
- Copyright (c) January 1992
- by Ed Oliver
- ALL RIGHTS RESERVED
-
-
-
-
-
-
-
-
-
- Table of Contents
-
- Overview . . . . . . . . . . . . . . . . . 1
- System Requirements . . . . . . . . . . . . 2
- Installation and Use . . . . . . . . . . . 2
- Using FLASHCRD . . . . . . . . . . . . . . 3
- Using FLASHCFG . . . . . . . . . . . . . . 4
- Student List . . . . . . . . . . . . . . . 4
- Edit Student Profile. . . . . . . . . . . . 5
- Teaching Hints . . . . . . . . . . . . . . 6
- Problems and Questions . . . . . . . . . . 8
- New Products . . . . . . . . . . . . . . . 8
- What is ShareWare? . . . . . . . . . . . . 9
- Registration Rules . . . . . . . . . . . . 9
- Registration Form . . . . . . . . . . . . . 10
- Site License Agreement . . . . . . . . . . 11
- Disclaimer . . . . . . . . . . . . . . . . 11
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- -0-
- FLASHCARD ARITHMETIC USERS' GUIDE
-
-
- OVERVIEW:
-
- The FLASHCARD software family helps a student practice her
- arithmetic facts. Originally developed simply to improve speed,
- we found it useful as an initial teaching tool as well.
-
- The student signs on by typing her name and may choose from a
- menu of activities.
-
- Addition
- Subtraction
- Multiplication
- Division
- Addition / Subtraction Mixed
- Multiplication / Division Mixed
- All Four Mixed
- Change Colors
- Sign on Again
-
- Choosing ADDITION, for example, she sees a screen with up to
- 100 problems arrayed at the left. Beginning with the first
- problem, each one is highlighted and reproduced in a large window
- at the right. As the student types the correct answer, the next
- problem pops up. If an error is made, a CLUE window appears to
- help the student visualize the problem.
-
- FLASHCARD offers full flexibility to the teacher or parent in
- tailoring program presentation, performance and feedback to each
- student's individual needs. Parent/teacher sets the following
- control parameters for each student by name:
-
- - Colors: Any item in FLASHCARD can be set to any available
- color.
- - Difficulty: You set the range of values for top and bottom
- numbers. You can let the student concentrate
- on her fours in multiplication, for example.
- - Size of task: You set the number of problems to be done at
- one sitting (up to 100)
- - Problem Order: You decide if the student sees problems in
- order (1+1, 1+2, 1+3, 1+4, etc) or mixed up.
- - Timer: You may specify a maximum time limit per problem.
- - Sound: You set the extent and type of audio feedback.
-
- The function which lets you configure FLASHCARD for each
- individual student is menu driven for ease of use, with simple
- displays and context sensitive help information.
-
- FLASHCARD also records a history of every student's progress
- in a text file called PROGRESS. You may review, print or delete
- the PROGRESS file at any time.
-
-
-
-
-
-
-
- -1-
- FLASHCARD ARITHMETIC USERS' GUIDE
-
-
- SYSTEM REQUIREMENTS:
-
- FLASHCARD requires MS-DOS 2.0 version 3.3 or greater; IBM PC/AT
- or compatible; at least 256K of available RAM; EGA or better
- video adapter and monitor. A hard drive makes it faster, but is
- not essential. FLASHCARD is written in Turbo Pascal and uses
- standard Turbo I/O drivers.
-
-
-
- INSTALLATION AND USE:
-
- You should have received seven files in the FLASHCARD bundle.
-
- FLASHCRD.EXE program file for student interaction
- FLASHCFG.EXE program file for teacher/parent use
- FLASH.CFG data file used by programs
- FLASH.HLP data file used by programs
- FLASH.DOC this document
- FLASH.REG registration form from page 10
- FLASH.SIT site license agreement from page 11
-
- If FLASH.HLP is missing, you will not have help information
- available when you are using the programs. If FLASH.CFG is
- missing, you will have to start from scratch in setting up
- student profile information.
-
- When you run FLASHCRD.EXE the first time it produces another
- file called PROGRESS. FLASHCFG.EXE produces a file called
- FLASH.CFG.
-
- To install FLASHCARD on a diskette or hard disk simply copy
- all four files to the disk. When you execute the command
-
- FLASHCRD
-
- the student arithmetic practice program will start. The command
-
- FLASHCFG
-
- starts the program you use to set up student profiles.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- -2-
- FLASHCARD ARITHMETIC USERS' GUIDE
-
-
- USING FLASHCRD:
-
- Once you enter the command FLASHCRD, you will see a screen
- which asks you to type your name. A student named JACOB would
- then type Jacob (capitalization does not matter) and press Enter.
-
- FLASHCRD takes the signon name and searches the FLASH.CFG file
- to see if the student is defined. If so, it loads his profile
- information. If not, it uses a default profile. The default
- profile is suitable if a student already knows the facts and just
- needs practice.
-
- All this happens in the blink of an eye and the student next
- sees a menu which offers nine choices.
-
- 1 Addition
- 2 Subtraction
- 3 Multiplication
- 4 Division
- 5 Add / Subtract Mixed
- 6 Multiply / Divide Mixed
- 7 All Mixed Up
- 8 Change Colors
- 9 Sign On Again
-
-
- The student may now:
-
- - press Esc to exit the program. No more action taken.
-
- - press 1, 2, 3, or 4. She will attack up to 100 problems of
- the variety chosen, according to the rules set within FLASHCFG.
-
- - press 6, 7, 8. She faces up to 100 problems of mixed
- persuasion as requested, still following the rules.
-
- - press 8. The color selection menu appears to let the
- student experiment with different color combinations. Colors
- selected here are not saved permanently. When the student finds
- the perfect combination, the teacher/parent makes that selection
- permanent with the FLASHCFG program.
-
- - press 9. The signon screen appears again and the student
- can type in a name.
-
-
-
-
-
-
-
-
-
-
-
-
-
- -3-
- FLASHCARD ARITHMETIC USERS' GUIDE
-
-
- USING FLASHCFG:
-
- STUDENT LIST:
-
- When you enter the command
-
- FLASHCFG
-
- you are going to see a list of students already defined in the
- FLASH.CFG file. The original file includes several sample
- student definitions, although the names aren't very imaginative.
- You use the arrow keys, Home, End, and PgUp and PgDown to move
- the highlighter to different names on the list. As you look at
- the list, you have several choices noted on the function bar at
- the bottom of the screen. When you have the right student name
- highlighted, you may
-
- - Press F1: it will always provide help information.
-
- - Press D: it will delete the highlighted student from the
- list. Don't worry, it gives you one chance to change your mind.
-
- - Press A: you will be asked for a new student name to add.
- The profile information of the highlighted student will be used
- as a starting point for the new student. You will then be shown
- the screen where you can edit this profile information.
-
- - Press E: you will see the screen where you edit the profile
- information for the highlighted student. There you can change
- profile values or pop up the color selection menu to change the
- colors the student will see in FLASHCRD.
-
- - Press S: the program will write the changed list of
- students back to the FLASH.CFG file. The old FLASH.CFG file is
- renamed to FLASH.CFX. If you decided to undo your changes you
- could delete FLASH.CFG and rename FLASH.CFX back to FLASH.CFG.
- If you do not use S to save your changes, they will be lost
- when you exit the FLASHCFG program.
-
- - Press Esc. The program ends. If you did not save your
- changes to the FLASH.CFG file by pressing S the changes will be
- forgotten.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- -4-
- FLASHCARD ARITHMETIC USERS' GUIDE
-
-
-
- EDIT STUDENT PROFILE:
-
- The student profile screen in FLASHCFG shows the student's name
- at the top. There are 32 fields which can be modified--eight
- each for addition, subtraction, multiplication, and division.
-
- You can also press C to pop up the color editor to change
- the colors for that student.
-
- Press F1 to see general help info.
-
- Use the arrow keys to move the highlighter around the profile
- screen. When you want to change the highlighted value, press
- Enter. A window will pop up with all the legal choices for that
- value. Use the arrows again to select a new value. If you press
- F1 while this window of choices is up, you will get specific help
- information about what that value means.
-
- The function bar at the bottom of the screen shows your
- available choices of action. Press Esc to back out one level and
- discard any changes you have made. Press Enter to pop up the
- choices or to select a choice.
-
- Press F10 to back out to the student list and keep the changes
- you made. Remember, if you do not use the S option to save
- your changes to the FLASH.CFG file, they will be lost when you
- exit the program.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- -5-
- FLASHCARD ARITHMETIC USERS' GUIDE
-
-
- TEACHING HINTS:
-
- I have learned some things from using FLASHCRD with my
- children.
-
- 1. They like to be in control of their practice sessions.
- Knowing that they have to do it each day is enough guidance.
- They pick when and how fast (within limits). All I add is
- praise.
-
- 2. Once the facts are known, and FLASHCRD is used for practice
- drills, they like competition and challenge. Beating their last
- time and error count are events we hear about. My fifth grader
- learned to touch type on the numeric keypad just so he could beat
- me. His best time so far on 100 multiplication problems (0-9 by
- 0-9, random order) is 1:41. He looks at the matrix of small
- problems and types ahead.
-
- 3. They like to play around with color combinations to
- personalize the program. Humor them in this and make their
- favorite color scheme permanent, no matter how it looks to you.
- My second grader's color choices are really obnoxious, but
- they're all his.
-
- 4. They need monitoring. Check the progress file frequently and
- give them feed back. For my second grader, one session per day
- of 100 problems (add, subtract, or mixed) kept him on top of his
- addition and subtraction, and cost him less than five minutes.
-
- 5. FLASHCRD can be used to introduce new things. My second
- grader is learning his multiplication tables without any other
- input. I will discuss my different approaches to this later.
-
- 6. They like to be watched (and praised) while they speed
- through their work. This is time well spent. Like a new video
- game, they will invest extra time to get better if they think you
- will come back later and be impressed.
-
- 7. Watch out for low expectations. Your child will surprise you
- in what he wants to attempt and in what he can actually do.
- "That's too hard for you." is a handicap we put on our kids
- unfairly. I think I have very high expectations of my kids, but
- they constantly amaze me. Yours will too. If your second grader
- wants to try division, what's the harm? Just be understanding if
- it bewilders her, and encourage her to do other things first.
-
- 8. Don't give her so much time per problem that she can count on
- her fingers. That is not what we are learning here. Cut the
- time short enough so she has to remember the memorized fact. It
- is better to guess wrong and then see the reinforcing clue than
- to get in the habit of counting to the answer.
-
-
-
-
-
-
- -6-
- FLASHCARD ARITHMETIC USERS' GUIDE
-
-
- I used FLASHCRD as an introductory tool to teach
- multiplication to my second grader. I tried a couple of
- approaches to arrive at the following, which I recommend.
-
- 1. Set up two student profiles for the student. You can use a
- nickname (mine were JAKE and JACOB) or a number (JAKE 1 and JAKE
- 2). The student will do 100 problems with each profile each day,
- all at one sitting. This seems like a bunch, but usually takes
- less than 15 minutes per day. The student always does the same
- profile first.
-
- 2. For starters, the profiles are as follows:
- Name Range 1 Range 2 Total Order Time
- JAKE: 0 - 9 0 - 2 100 sorted 10
- JACOB: 0 - 9 0 - 2 100 random 10
- This lets him practice "in order" to cement the rules and give
- confidence, then try his wings in random order. Do this until
- his time for 100 random problems is under 6 minutes with 5 or
- fewer errors. It may only take a few days, if that.
-
- 3. When times are down, change ranges as follows.
- JAKE: 0 - 9 3 - 3 100 sorted 10
- JACOB: 0 - 9 3 - 3 100 random 10
- Look for times to drop below 6 minutes with less than 5 errors.
-
- 4. Then switch the ranges again:
- JAKE: 0 - 9 3 - 3 100 random 10
- JACOB: 0 - 9 0 - 3 100 random 10
- Look for times to drop below 6 minutes with less than 5 errors.
-
- 5. When times are down, change ranges as follows.
- JAKE: 0 - 9 4 - 4 100 sorted 10
- JACOB: 0 - 9 4 - 4 100 random 10
- Stick to this until times are down under 6 minutes.
-
- 6. Then switch the ranges again:
- JAKE: 0 - 9 4 - 4 100 random 10
- JACOB: 0 - 9 0 - 4 100 random 10
- Stick to this until times are down under 6 minutes.
-
- Notice that steps 5 and 6 are just repeats of steps 3 and 4. You
- simply repeat them again for each new number. The hardest
- numbers are 3 ,4 and 5. After that, it gets easy. When you
- introduce the 6's, for example, there are really just four new
- problems--he has seen the sixes up through 5x already.
-
- Let the student know your timing and error goals and set up some
- kind of recognition for achieving the goal. For example, when
- Jake achieves his time and error goal for step 6, I give him a
- couple of days of only having to do the JACOB profile. "Reward
- is sometimes the absence of punishment..."
-
-
-
-
-
-
- -7-
- FLASHCARD ARITHMETIC USERS' GUIDE
-
-
- PROBLEMS AND QUESTIONS:
-
- Please refer any problems, questions or suggestions to the author
-
- Ed Oliver
- 1203 Kingston Green Dr
- Prattville, AL 36067
- (205) 361-8707
-
- This address and phone number should be good until late June,
- 1992, when I expect to move. All registered users will be
- apprised of any change in address when it occurs. I will also
- periodically inform registered users of new and improved
- versions of FLASHCARD as well as other educational software as
- it becomes available.
-
-
-
- NEW PRODUCTS:
-
- Other products in the works right now include:
-
- MULTI-PLACE: walks student through multiple digit
- arithmetic--up to 6 digit numbers.
-
- SPELLING: shows, teaches and quizzes student on spelling and
- vocabulary words. Teacher/parent maintains files of words,
- definitions and sample sentences. Student sees definition
- and sample sentence--must type word. Good practice.
-
- WORD-PROBLEMS: arithmetic word problems with randomly generated
- names, objects and circumstances test the student's ability
- to pick out key words which indicate arithmetic required.
-
- MELVIN-SAYS: specific directions in randomly generated
- combinations test student's ability to follow simple
- directions. Also directly tests and reinforces reading
- comprehension.
-
- SING-ALONG: the computer plays the melody of popular kids' songs
- while the words appear on the screen with a bouncing ball in
- "Sing Along with Mitch" fashion. Should be a musical and
- fun way to help early reading skills. Subsequent versions
- may include music on-screen to help in sight reading.
-
- CLOCK-WATCHER: Display clock faces graphically and require
- matching or typing correct time.
-
-
- Some of these are on firmer ground than others. For example,
- SPELLING is alive and well at our house, while we are not sure
- SING-ALONG is even worth doing. Your feedback is welcome.
-
-
-
-
-
- -8-
- FLASHCARD ARITHMETIC USERS' GUIDE
-
-
- WHAT IS SHAREWARE?
-
- The user supported software concept (also referred to as
- shareware) is an attempt to provide software at low cost. The
- cost of offering a new product by conventional means is
- staggering, and hence dissuades many independent authors and
- small companies from developing and promoting their ideas. User
- supported software is an attempt to develop a new marketing
- channel, where products can be introduced at low cost.
-
- If user supported software works, then everyone will benefit.
- The user will benefit by receiving quality products at low cost,
- and by being able to "test drive" software thoroughly before
- purchasing it. The author benefits by being able to enter the
- commercial software arena without first needing large sources of
- venture capital.
-
- But it can only work with your support. We're not just
- talking about FLASHCARD here, but about all user supported
- software. If you find that you are still using a program after a
- month, then pretty obviously it is worth something to you, and
- you should register the program.
-
-
-
- REGISTRATION RULES:
-
- * Registration Fee for the FLASHCARD programs is $10.
- * No one but the author may sell the FLASHCARD programs.
- * You may copy and distribute the FLASHCARD programs only if:
- - All program files remain unaltered and are kept together.
- - No attempt is made to sell FLASHCARD, or to profit from it.
- - The program is not bundled with any other transactions.
- * Anyone interested in distributing the FLASHCARD programs
- under other arrangements should contact the author.
- * If you use the FLASHCARD programs for more than one month,
- you must register with the author.
- * Schools and child care facilities may register multiple
- copies at volume discounts:
- 2 to 9 copies $8 each
- 10 to 19 copies $6 each
- 20 to 49 copies $4 each
- 50 to 99 copies $3 each
- over 99 copies $300 one time fee
- * When you send in the registration form, you may specify a
- personalized note to be included in the software. Where the
- evaluation copy says "ShareWare....Evaluation Only....Pay for
- it" your registered version will say instead "Registered with
- love by ______ for ________" or whatever message you request at
- the bottom of your registration form.
-
-
-
-
-
-
-
- -9-
- FLASHCARD ARITHMETIC USERS' GUIDE
-
-
- REGISTRATION FORM
-
- I wish to purchase:
-
- (_) Single license for private use of FLASHCARD
- ( $10 -- includes 1 360K diskette)
-
- (_) Site License for use of FLASHCARD on ___ computers
- 2 to 9 - $8 each
- 10 to 19 - $6 each
- 20 to 49 - $4 each
- 50 to 99 - $3 each
- over 99 - $300 one time fee
-
- (_) ___ Additional program diskettes of latest FLASHCARD
- ( $1 per 360K diskette)
-
- (_) Payment $ ______ enclosed (check or money order).
-
-
- _______________________________________________
- Name
-
- _______________________________________________
-
-
- _______________________________________________
- Address
-
- ______________________ ________ ____________
- City State Zip
-
-
- Personal Note:
-
- ________________________________________________________________
-
- ________________________________________________________________
-
-
- Send this completed form to:
-
- Ed Oliver
- 1203 Kingston Green Dr
- Prattville, AL 36067
-
-
- For program disk orders outside the U.S., please add an
- additional $5, and enclose an international money order payable
- in U.S. currency.
-
- For commercial site license orders, please enclose a signed
- copy of the site license agreement.
-
-
-
-
- -10-
- FLASHCARD ARITHMETIC USERS' GUIDE
-
-
- SITE LICENSE AGREEMENT
-
- The use of FLASHCARD in a school or child care environment is
- encouraged within the following limits:
-
- - License fee is paid to Ed Oliver. The fee is computed
- based on the number of computers which will run the FLASHCARD
- software.
-
- - You may use FLASHCARD on the number of computers paid for
- by the license fee. If you paid $300, you may use FLASHCARD on
- as many computers as you have within a single school district,
- or governed by a single school board.
-
- - You can copy and distribute the program to anyone as long
- as you observe the guidelines listed under REGISTRATION.
-
- - You may copy the documentation as you like.
-
- - You may upgrade your entire site to the latest version of
- FLASHCARD at any time for $5.
-
- - Your site registration will get you one 360K 5 1/4"
- diskette for each ten licenses up to 100. You may make any
- additional copies you wish or you may buy extra diskettes at $1
- each.
-
- I agree to abide by the terms and conditions of this license.
-
-
- _____________________________ __________________________
- Signature Date
-
- _____________________________
- Name (please print or type)
-
- _____________________________
- Title
-
- _____________________________
- Company
-
- DISCLAIMER:
-
- The author disclaims all warranties expressed or implied as to
- the quality or performance of this program. The author will not
- be held liable for any lost profits, lost savings or any other
- direct, indirect, incidental or consequential damages resulting
- from the use of this program. Your use of this program
- constitutes your agreement to this disclaimer and your release of
- the author from any form of liability or litigation.
-
-
-
-
-
-
- -11-